Blog

Thoughts on design, music, typography, kpop, etc.

The Twelve Days of Christmas

My true love gave to me a crushing financial burden • December 16 2023
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Going Indie

Freelancing lessons learned the hard way • October 1 2023
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Re-examining Wisdom

Lightly vintage design advice • April 29 2023
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Withered Technology

Or: Cockroach tech stacks • March 14 2023
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Bots on Mastodon

Toot programmatically with make.com • February 4 2023
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AI is a feature, not a product

Infestations of intelligence • January 23 2023

@Philateleology

A generative-art Twitterbot • September 15 2022
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2021 Year in Numbers

Looking back on 20 years as a designer • December 31 2021

Pop/Stars

100DB • July 8 2019
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Work in Progress Part 2

100DB • June 14 2019
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Work in Progress

100DB • March 17 2019
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Goal Setting

100DB • February 25 2019

History and Novelty in UIs

100DB • February 18 2019
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Competitive Research Part 2

100DB • February 11 2019
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Discovery and Value

100DB • February 4 2019
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Competitive Research

100DB • January 25 2019
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Mission Statement

100DB • January 16 2019

Framework

A podcast • April 15 2018
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How to Manage Design Interns

Bite-sized advice • March 20 2018

Making Method Jam

How to start and run a successful event • October 20 2014
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Managing the Process

Personal Productivity • June 26 2014

Relatable Spaces

Architectural storytelling is good product design • October 24 2012
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Indie Game: The Movie

A short review • June 5 2012
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Cloning the iOS Ecosystem

You can't copy Apple without becoming Apple • May 2 2012
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Design is an Action

It's a verb, not a noun • March 5 2012
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AndroidTO Takeaways

Platform differences create customer differences • October 31 2011
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Git for Designers

Or: spellcraft for the magic box • September 8 2011